![]() Well theoretically you could also just use a tool that continously sends skill requests to the server, but I guess that's not allowed.Įdited by Ryokosha, 03 December 2014 - 12:34 AM. I honestly doubt that Gravity will ever do that, though. ![]() The only way to fix this would be to implement skill buffering server-sided rather than client-sided. In this case you can't even use 2 Double Strafes per second. When dealing physical damage, theres a chance that for 4 seconds your perfect dodge will increase by 10. One time because the client receives the skill damage information later and the second time when the client sends the next skill request to the server.īasically let's say you have 200ms ASPD-based skill delay between each Double Strafe:Ġms - Send Double Strafe Command to serverĢ00ms - Server receives double strafe command and executes it, sends info back to clientĤ00ms - Client receives information and displays skill, client will now not send skill requests for 200ms and buffer them insteadĦ00ms - Client sends next Double Strafe Command to server Acolyte Class: Critical Rate+9 on Demon and Undead monsters. Different cookware will produce different meals so you need to try each cookware to get various meals. There are 4 kind of cookwares that you can use. ![]() So here is the list of Ragnarok Mobile Eternal Love cooking recipe. Strongly even! That's because the client will buffer skill requests until the attack animation is done and only then send the next skill request to the server. In this article, we provide you all recipe to cook all meals in this Ragnarok Mobile Eternal Love game. For auto-attack ping doesn't matter but if you want to spam skills like Double Strafe then it certainly does. ![]()
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